Responsive Design

The process of developing a product or design system that can be altered to fit different device and interaction contexts.

More terms you might want to know

Symmetry

The arrangement of different elements in relation to each other so that they appear to be mirrored. Symmetrical designs can be found throughout art and architecture, as well as in nature.

Legibility

How well or poorly something can be read.

Mock-up

A non-functional first draft of a design.

Trim Size

The width and height of a document, after having been cut down to size from a larger sheet.

User Research

A field of study that aims to understand the user experience of a product or service. Conducting UX research includes interviewing, observing, and surveying users. Understanding the user experience is important because it helps designers understand how to design a better product that will be more appealing and usable for people.

User Journey Map

A diagram that reflects the processes and steps a user would take when completing a certain task or goal. The User Journey Map also highlights the key activities, touchpoints, stakeholders, and benefits of an experience. In order to develop an effective strategy that helps guide users through the process of reaching their goals and objectives, the User Journey Map provides a comprehensive view of how your customers will navigate towards achieving their goals.

Margin

The space that an item has around it.

Avatar

A graphical representation of the user on a device, used to represent various users in different contexts. It can be a photo, image or drawing.

Prototype

Usually the first functional form of a new product, created to test a concept or prove out some aspects of design.

Typography

The art and technique of arranging type to make written language legible, readable, and appealing when displayed.

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