A non-functional first draft of a design.
A digital image captured by a digital camera or scanner that has not been processed in any way by the camera software.
A concept used in systems design to describe the negative consequences of making seemingly innocuous design changes. Shorthand for a product's delayed but inevitable need to be reworked due to earlier, seemingly trivial decisions not having been fully thought through in the original release.
Designers incur this "debt" by making quick and easy choices that save time in the present but cause more complex problems later on down the road when it becomes necessary to change or add something.
A technique used to sequentially present items in a list or other data set that are too long to display at one time.
A graphical representation of the user on a device, used to represent various users in different contexts. It can be a photo, image or drawing.
A style of typeface that uses a width-to-height ratio of 1:1.
The use of repeating elements and motifs for decorative purposes. In design, repetition occurs in many ways. It can be achieved by using a shape or design element in a pattern, and it can also be achieved through the use of multiple shapes or motifs that have similarities
The designation of a set of character encoding styles for glyphs that are not capital letters.
A process in which subjects use a product or service under test conditions and report their experience.
A printing press that uses movable type and punches to make impressions on paper.
The process of arranging objects in a consistent and even spatial relationship. It can refer to how text is aligned with respect to its margins or how any two or more things are aligned in general.