A graphical representation of the user on a device, used to represent various users in different contexts. It can be a photo, image or drawing.
A usability assessment method that is used to evaluate a design against established usability principles or heuristics. It is based on the idea that designers can use their experience to find areas of poor design without extensive user testing.
The art and technique of arranging type to make written language legible, readable, and appealing when displayed.
The process of developing a product or design system that can be altered to fit different device and interaction contexts.
A field of study that aims to understand the user experience of a product or service. Conducting UX research includes interviewing, observing, and surveying users. Understanding the user experience is important because it helps designers understand how to design a better product that will be more appealing and usable for people.
In handwriting and calligraphy, ball terminals are the end of a stroke that resembles a ball. They are also used in some typefaces like cursive or old-style typefaces.
Text that flows from left to right and is the default reading direction of a page with its content aligned on the left margin.
A design technique employed on websites and mobile apps that encourages users to scroll to view additional content.
An example of a typical user and the actions they take. Typically these are written in the form of a story.
The process of adding game-like qualities to an experience like a website or application. To ensure that these activities are engaging enough for the users, it often includes gradual rewards such as levels and badges systems, which can further encourage engagement with the app.
A process in which subjects use a product or service under test conditions and report their experience.