The thickness or thinness of a typeface. Common font weights are light, regular/normal, semi-bold, bold and extra bold.
A digital image captured by a digital camera or scanner that has not been processed in any way by the camera software.
The process of a new user being brought in to a new product. The design for this process aims to have an effective, efficient, and engaging user experience.
A software developer who designs, develops, maintains and supports the entire end-to-end product. These developers are capable of developing and implementing modern solutions to any industry problem. They typically work with different technologies such as mobile application development, web application development, back-end software development and front-end software development.
A graphical representation of a scenario, usually created and presented in sequence.
A group of rules, guidelines, and/or standards designers use when producing artwork or branded projects ensuring that they have the desired appearance and are compliant with usage guidelines.
A term that means the smallest amount of work that can be done to move a project forward.
Also called trim marks, are markings on artwork that tells the printer where to cut the page.
A well-known cognitive psychologist's principle that says that the time it takes to make a decision varies logarithmically according to the number of choices. As more options are presented, more decision time is required due to the mental work of comparing and contrasting each potential option.
The process of developing a product or design system that can be altered to fit different device and interaction contexts.
The degree of difference between the two sides of an object or system.