Margin

The space that an item has around it.

More terms you might want to know

Gamification

The process of adding game-like qualities to an experience like a website or application. To ensure that these activities are engaging enough for the users, it often includes gradual rewards such as levels and badges systems, which can further encourage engagement with the app.

Prototype

Usually the first functional form of a new product, created to test a concept or prove out some aspects of design.

Agile Design

A process that involves assigning people to work on different parts of the design and making sure that they focus on one area at a time. This method is an excellent way to release products more quickly and with higher quality.

The most common types of agile methods are Scrum, Kanban, XP and Agile Modeling. It can often be difficult for companies to make the switch because it requires significant changes in how product development occurs.

Lowercase

The designation of a set of character encoding styles for glyphs that are not capital letters.

Onboarding Flow

The process of a new user being brought in to a new product. The design for this process aims to have an effective, efficient, and engaging user experience.

Type Size

The height of a font, measured in points or pixels.

Crop Marks

Also called trim marks, are markings on artwork that tells the printer where to cut the page.

Scope Creep

Scope creep is when the scope of a project starts to grow without any agreement on how it's going to be paid for. Creep happens because items and features are tacked on top of the original scope of work agreed upon in the original contract.

Letterpress

A printing press that uses movable type and punches to make impressions on paper.

Pica

A unit of measurement that equals 1/6 of an inch, or 1/72 of a foot.

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