A system used to describe and identify typefaces by their basic visual characteristics.
The process of adjusting the spacing between individual letters to improve or avoid particular visual distortions.
Commonly used to describe a 2D graphic that is made up of an organized grid of pixels, in other words, a bitmap.
A pixel, or a picture element, is the smallest addressable element in a display device.
A textual or graphical component in a web page.
A unit for defining the size of a font. It's not a distance; this unit's measurement is only relative to the typeface's design.
The ratio of a rectangle's width to its height. It is measured by dividing the shorter side length, here "w" or width, by the longer side length, "h" or height. The aspect ratio may be given as either a fraction or as a decimal.
A UX design technique to explore and map out a service, product, or system through physical navigation, often completed at the start of a design process to provide designers with an understanding of how users will navigate the system. In addition, body-storming can be used in development to test functionality or measure ease of use.
Designers and developers use font styles to denote differences in meaning between two or more words, phrases, sentences, paragraphs, or blocks of text. Typical font styles in CSS and web development are normal, italic, oblique and inherit.
Text that flows from right to left and is the default reading direction of a page with its content aligned on the right margin.
The use of light or dark objects positioned over colourful backgrounds. Blurred backdrops allow bright colours to come through and convey a sense of frosted glass.