The way that a user navigates through a website, app, etc.
A concept used in systems design to describe the negative consequences of making seemingly innocuous design changes. Shorthand for a product's delayed but inevitable need to be reworked due to earlier, seemingly trivial decisions not having been fully thought through in the original release.
Designers incur this "debt" by making quick and easy choices that save time in the present but cause more complex problems later on down the road when it becomes necessary to change or add something.
A measure of the height of a set of text on an element.
A digital image captured by a digital camera or scanner that has not been processed in any way by the camera software.
A term that means the smallest amount of work that can be done to move a project forward.
The placement or otherwise of a thing in relation to other things. In design, proximity may be considered as the distance between two items in space or their relative location to each other.
The perception that people have of a business and its reliability, authenticity, and attractiveness. It's also the set of impressions an individual has when they think about a brand.
A language used to create web pages, and it stands for Hypertext Markup Language.
A graphical representation of the user on a device, used to represent various users in different contexts. It can be a photo, image or drawing.
A small, non-preview image that accompanies a larger image. It provides an immediate sense of the content while not necessarily revealing it in its entire scope.
The path of any movement, mark, shape, or other feature of a design. It can be the border of an element or even the tight edge of a text box, etc.