A graphic element that has a definite length and direction. Examples of vectors would be straight lines, edges, or curves.
The process of adjusting the spacing between individual letters to improve or avoid particular visual distortions.
Scope creep is when the scope of a project starts to grow without any agreement on how it's going to be paid for. Creep happens because items and features are tacked on top of the original scope of work agreed upon in the original contract.
A print that the printer receives to monitor the progress of production. Proofing is a matter of looking at the print to ensure that it has been printed correctly and that the colours are rendered accurately.
A term that means the smallest amount of work that can be done to move a project forward.
A low-fidelity representation of a user interface design.
Designs that are created in one colour. It can be any colour, but the whole design will range from light to darker shades. As the name implies, it is typically a single hue, with black and white also being typical combinations for this type of design.
A type of graphical interface that allows the user to interact with the application on a screen, such as a computer monitor or smartphone, using various types of input devices.
A field of study that aims to understand the user experience of a product or service. Conducting UX research includes interviewing, observing, and surveying users. Understanding the user experience is important because it helps designers understand how to design a better product that will be more appealing and usable for people.
The designation of a set of character encoding styles for glyphs that are not capital letters.
A system used to describe and identify typefaces by their basic visual characteristics.