A low-fidelity representation of a user interface design.
The process of developing a product or design system that can be altered to fit different device and interaction contexts.
Usually the first functional form of a new product, created to test a concept or prove out some aspects of design.
A type of design that features the strokes running predominantly from the upper left to the lower right.
It can also be used in reference to a type of lettering, typically for advertisements, to be read in either direction. It is also used to help the reader navigate through and around the advertisement.
A symbol that is used in the design industry to give a more personal touch. Lettermarks can be an individual's name or initials that are cleverly designed and incorporated into a company's logo.
A non-functional first draft of a design.
The design of the interaction between users and products. Interaction design is focused on creating products that enable the user to achieve their objective(s) in the best way possible.
A type of design where the colours or tones gradually change from one colour to another. Gradients are often used in graphic design to add visual interest and give the appearance of "extensions" or "glosses" of a particular colour.
A process in which subjects use a product or service under test conditions and report their experience.
A type of design technique utilised in the creation of visuals and illustrations. Blur is used to create an impression of movement or a sense of depth.
A type of serif, characterized by large x-heights and thick, blocky strokes with little variation in width.