Asymmetry

The degree of difference between the two sides of an object or system.

More terms you might want to know

Gamification

The process of adding game-like qualities to an experience like a website or application. To ensure that these activities are engaging enough for the users, it often includes gradual rewards such as levels and badges systems, which can further encourage engagement with the app.

Minimum Viable Product (MVP)

A term that means the smallest amount of work that can be done to move a project forward.

Ligature

A form of typographic ornament used by a type designer for decorative purposes. Common ligatures are based on joining two or more letters together, often with figures embedded in the design

Stock Photo

A photograph that is purchased and licensed for exclusive use by an individual or business.

Bold

A greater typographic weight than the standard typeface, often used to highlight text that the writer wants to emphasise or denote sections, headlines or quotes in printed material.

Bold type is a little heavier than the average type because of its higher contrast, making it more readable. The opposite of bold type is light type, also known as regular or book.

Empathy

A type of understanding that is achieved by taking the perspective of another individual. Different people's perspectives often have different needs and values, so empathy can help you understand those differences.

Negative Space

The unused or empty space in a composition of images, either two-dimensional (as with paintings) or three-dimensional (as with sculptures).

Kerning

The process of adjusting the spacing between individual letters to improve or avoid particular visual distortions.

Type Size

The height of a font, measured in points or pixels.

Hand-lettering

The art of drawing original characters and symbols — especially for decorative purposes.

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