A decoration technique used primarily on paper, metal, and some plastics in which ink or another printing medium is pressed into the material's surface to create a three-dimensional effect.
The written information that accompanies a design.
A process that involves assigning people to work on different parts of the design and making sure that they focus on one area at a time. This method is an excellent way to release products more quickly and with higher quality.
The most common types of agile methods are Scrum, Kanban, XP and Agile Modeling. It can often be difficult for companies to make the switch because it requires significant changes in how product development occurs.
The process of adding game-like qualities to an experience like a website or application. To ensure that these activities are engaging enough for the users, it often includes gradual rewards such as levels and badges systems, which can further encourage engagement with the app.
The feeling or mood created by a design.
A way to create and test designs. Designers use design sprints as a time-intensive method of quickly testing ideas and then pivoting into designing for user needs. A designer may then take the prototype they created on the first day of the design sprint and fix any usability issues with it, which is a quick way to get feedback on their work before continuing development.
The art and technique of arranging type to make written language legible, readable, and appealing when displayed.
A well-known UI element in computer applications. It's an expandable menu of context-specific commands typically launched from the application's main menu.
A technique used to sequentially present items in a list or other data set that are too long to display at one time.
An iconic design that is made up of two or three letters.
A graphical representation of the user on a device, used to represent various users in different contexts. It can be a photo, image or drawing.