A well-known UI element in computer applications. It's an expandable menu of context-specific commands typically launched from the application's main menu.
An organised arrangement of elements used for a particular purpose, such as to create striking visual effects or to convey information effectively. Good composition is achieved through different methods, such as placing figures or objects in a scene, revising and simplifying lines and shapes that make up a figure, and arranging multiple figures or objects into meaningful relationships.
A technique used to sequentially present items in a list or other data set that are too long to display at one time.
A set of symbols or "characters" including letters, numbers and various other symbols.
A colour that appears to be pure and lacks any lightness (or tone) or saturation.
A discipline that analyses the usability of an application by assessing its interaction design and user experience.
An observation in Psychology that suggests that the number of mental objects the average person can keep track of is seven (plus or minus two).
The path of any movement, mark, shape, or other feature of a design. It can be the border of an element or even the tight edge of a text box, etc.
A UX design technique to explore and map out a service, product, or system through physical navigation, often completed at the start of a design process to provide designers with an understanding of how users will navigate the system. In addition, body-storming can be used in development to test functionality or measure ease of use.
Generally used when a page has so much content that it would be impossibly long to load the entire page at once. Infinite scroll consists of an auto-generated list of items that constantly loads new items as they load off the bottom of the screen.
A quick and rough sketch of what you are about to work on. Good for getting the ideas out of your head and onto the page while you're still in that creative phase.