A way of researching users and understanding their behaviour in the context of the product, helping designers in understanding users' needs and expectations and what motivates them to act.
Designers can use this type of research to understand better their users and what kinds of experiences they are looking for. And this will allow the designers better empathize with their users, making them a part of the learning cycle.
The space that an item has around it.
The distance from the baseline to the top of a capital letter, number, or other upper-case glyphs.
Usually the first functional form of a new product, created to test a concept or prove out some aspects of design.
A software developer who designs, develops, maintains and supports the entire end-to-end product. These developers are capable of developing and implementing modern solutions to any industry problem. They typically work with different technologies such as mobile application development, web application development, back-end software development and front-end software development.
A prominent design feature of web applications. Links can be used to navigate websites, provide shortcuts to content, or change views within a web application. These links allow for ease of access and save time when users need to find information or use services from other domain names.
The process of applying a thin layer of foil to paper coated with adhesive on one side.
A framework that helps a company evaluate any aspect of its user experience according to five metrics, which form the acronym HEART. These metrics are: 1. Happiness 2. Engagement 3. Adoption 4. Retention 5. Task success
A digital image captured by a digital camera or scanner that has not been processed in any way by the camera software.
A Tagged Image File Format is a file format for storing images losslessly.
A unit of measurement that equals 1/6 of an inch, or 1/72 of a foot.