A type of text used as filler or placeholder text. Since the dawn of time, it has been around and is sometimes erroneously referred to as "a nonsense sentence used by printers who have run out of typesetting space".
A tool that allows user experience designers, or people who design products and websites with consumers in mind, to track where users look on the screen. Eye-tracking can measure users’ attention and the duration of time they spend on different areas of a website. With this information, websites can create user experience solutions such as buttons with varying colours designed to catch the eye.
The width and height of a document, after having been cut down to size from a larger sheet.
A design technique employed on websites and mobile apps that encourages users to scroll to view additional content.
A UX design technique in which you divide your users into groups, show them cards with different names for unrelated objects and ask them to categorise them.
A design or decoration impressed into the surface of a material.
A graphic element that has a definite length and direction. Examples of vectors would be straight lines, edges, or curves.
A discipline that analyses the usability of an application by assessing its interaction design and user experience.
A UX design technique to explore and map out a service, product, or system through physical navigation, often completed at the start of a design process to provide designers with an understanding of how users will navigate the system. In addition, body-storming can be used in development to test functionality or measure ease of use.
The way that a user navigates through a website, app, etc.
The designation of a set of character encoding styles for glyphs that are not capital letters.