A term that means the smallest amount of work that can be done to move a project forward.
A graphical representation of the user on a device, used to represent various users in different contexts. It can be a photo, image or drawing.
An example of a typical user and the actions they take. Typically these are written in the form of a story.
The attributes of a typeface. Type properties include weight, width, colour and x-height.
Colours on the opposite side of the colour wheel to warm colours. Typically bluish in tone, such as blue or green.
A software developer who designs, develops, maintains and supports the entire end-to-end product. These developers are capable of developing and implementing modern solutions to any industry problem. They typically work with different technologies such as mobile application development, web application development, back-end software development and front-end software development.
A technique for understanding people’s experience of a product or service. Participants are asked to keep daily records of their experience using the product, and these records are taken into consideration when designing the design.
A concept used in systems design to describe the negative consequences of making seemingly innocuous design changes. Shorthand for a product's delayed but inevitable need to be reworked due to earlier, seemingly trivial decisions not having been fully thought through in the original release.
Designers incur this "debt" by making quick and easy choices that save time in the present but cause more complex problems later on down the road when it becomes necessary to change or add something.
The process of applying a thin layer of foil to paper coated with adhesive on one side.
A colour that appears to be pure and lacks any lightness (or tone) or saturation.
A pixel, or a picture element, is the smallest addressable element in a display device.