Commonly used to describe a 2D graphic that is made up of an organized grid of pixels, in other words, a bitmap.
A technique used to sequentially present items in a list or other data set that are too long to display at one time.
A non-functional first draft of a design.
A usability assessment method that is used to evaluate a design against established usability principles or heuristics. It is based on the idea that designers can use their experience to find areas of poor design without extensive user testing.
The design of the interaction between users and products. Interaction design is focused on creating products that enable the user to achieve their objective(s) in the best way possible.
An example of a typical user and the actions they take. Typically these are written in the form of a story.
A generic term for adding colour to an image. A tint can be applied by darkening a colour to create different shades or lightening the saturation, creating a washed-out look.
The end (straight or curved) of any stroke that doesn’t include a serif. Some typefaces feature ball terminals on letters such as the ‘f’, ‘a’, and ‘c’.
A photograph that is purchased and licensed for exclusive use by an individual or business.
A name, symbol or other distinctive feature that distinguishes one business's product from another's, often associated with a logo, design, slogan and other items.
The process of a new user being brought in to a new product. The design for this process aims to have an effective, efficient, and engaging user experience.