Also called a line break, when you want to keep the text in one paragraph and not follow it with an airy space.
A process that involves assigning people to work on different parts of the design and making sure that they focus on one area at a time. This method is an excellent way to release products more quickly and with higher quality.
The most common types of agile methods are Scrum, Kanban, XP and Agile Modeling. It can often be difficult for companies to make the switch because it requires significant changes in how product development occurs.
A low-fidelity representation of a user interface design.
Framing consisting of cutting off or obscuring most of the surrounding of a subject, removing distractions from the background and emphasising the subject.
A series of slides that are positioned one after the other. As you scroll through the images, the next image in the sequence is automatically loaded. Once you scroll to the end of the carousel, it cycles back around like a horse on a circular track.
The written information that accompanies a design.
The process of applying a thin layer of foil to paper coated with adhesive on one side.
The area of negative space around and between elements in a design.
A graphical representation of the user on a device, used to represent various users in different contexts. It can be a photo, image or drawing.
A term that means the smallest amount of work that can be done to move a project forward.
A way of expressing colours on digital media. To specify a hex code, you need to consider the three primary colours: red, green and blue. The hex code is always six characters long and looks like this: #RRGGBB and their values range from 00 to FF.