The width and height of a document, after having been cut down to size from a larger sheet.
A psychological phenomenon that states that people tend to remember unfinished or interrupted tasks better than completed tasks.
A UX design technique to explore and map out a service, product, or system through physical navigation, often completed at the start of a design process to provide designers with an understanding of how users will navigate the system. In addition, body-storming can be used in development to test functionality or measure ease of use.
A specific set of colours, usually with a limited number of values, chosen to suit the needs of a particular design.
A brief snippet taken from the text of an article.
In typography, a bowl is a curved shape used to control the area of white space.
A group of rules, guidelines, and/or standards designers use when producing artwork or branded projects ensuring that they have the desired appearance and are compliant with usage guidelines.
A photograph that is purchased and licensed for exclusive use by an individual or business.
Usually the first functional form of a new product, created to test a concept or prove out some aspects of design.
The principle of both sides of an object having a sense of symmetry. It ensures that the weight and visual mass are distributed evenly on both sides of a surface. Balance is more important than symmetry because people don't often notice when something is asymmetrical, but they will always see if something is unbalanced.
The process of arranging objects in a consistent and even spatial relationship. It can refer to how text is aligned with respect to its margins or how any two or more things are aligned in general.