User Interface (UI)

A type of graphical interface that allows the user to interact with the application on a screen, such as a computer monitor or smartphone, using various types of input devices.

More terms you might want to know

Crop

A portion of an image where the remainder is discarded.

Asymmetry

The degree of difference between the two sides of an object or system.

Affordance

Affordances describe a relationship between the environment and an animate object, classified as either positive or negative.

Items, such as a car that leads to movement, have a positive affordance. Things like stairs that lead upwards have a negative affordance because they will not allow for any other form of movement other than up or down if used accordingly.

Hero Image

The primary graphic that appears at the top of a webpage, designed to grab people's attention.

Foil Stamping

The process of applying a thin layer of foil to paper coated with adhesive on one side.

Bottom Navigation

One of the most common types of navigation in UI design. It's usually a system of one or more horizontal buttons placed at the bottom of the screen, directing users to other parts of an app or website. Bottom navigation is often used as an alternative to scrolling or tabbing through links on a page.

Slab Serif

A type of serif, characterized by large x-heights and thick, blocky strokes with little variation in width.

Gradient

A type of design where the colours or tones gradually change from one colour to another. Gradients are often used in graphic design to add visual interest and give the appearance of "extensions" or "glosses" of a particular colour.

Widow

The last line of a paragraph following the rest, or a single line in a paragraph that is out of place with the rest.

Style Guide

A group of rules, guidelines, and/or standards designers use when producing artwork or branded projects ensuring that they have the desired appearance and are compliant with usage guidelines.

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