User Interface (UI)

A type of graphical interface that allows the user to interact with the application on a screen, such as a computer monitor or smartphone, using various types of input devices.

More terms you might want to know

Descenders

The portion of a letter such as y, p, q or j that hangs below the baseline of the text.

Minimum Viable Product (MVP)

A term that means the smallest amount of work that can be done to move a project forward.

Pica

A unit of measurement that equals 1/6 of an inch, or 1/72 of a foot.

Hick's Law

A well-known cognitive psychologist's principle that says that the time it takes to make a decision varies logarithmically according to the number of choices. As more options are presented, more decision time is required due to the mental work of comparing and contrasting each potential option.

Onboarding Flow

The process of a new user being brought in to a new product. The design for this process aims to have an effective, efficient, and engaging user experience.

Interaction Design

The design of the interaction between users and products. Interaction design is focused on creating products that enable the user to achieve their objective(s) in the best way possible.

Widow

The last line of a paragraph following the rest, or a single line in a paragraph that is out of place with the rest.

Wordmark

A logo which is usually a combination of text and graphic imagery that acts as the company's symbol.

Design Sprint

A way to create and test designs. Designers use design sprints as a time-intensive method of quickly testing ideas and then pivoting into designing for user needs. A designer may then take the prototype they created on the first day of the design sprint and fix any usability issues with it, which is a quick way to get feedback on their work before continuing development.

Tittle

The typographic term for the dot above the letters 'i' and 'j'.

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