Contrast in design can be accomplished by placing two opposite colours adjacent to one another, creating a focal point within the design that dominates the composition.
The designation of a set of character encoding styles for glyphs that are not capital letters.
The degree of difference between the two sides of an object or system.
A type of text used as filler or placeholder text. Since the dawn of time, it has been around and is sometimes erroneously referred to as "a nonsense sentence used by printers who have run out of typesetting space".
The process of a new user being brought in to a new product. The design for this process aims to have an effective, efficient, and engaging user experience.
A small picture or design that represents an idea, function, or some other type of visual concept. For example, in computer graphics and web development, an icon is a pictorial representation of a program or file type.
An observation in Psychology that suggests that the number of mental objects the average person can keep track of is seven (plus or minus two).
The number of visits that result in a purchase or some other goal. It can measure any conversion event, such as download, registration, purchase, etc.
The design of the interaction between users and products. Interaction design is focused on creating products that enable the user to achieve their objective(s) in the best way possible.
Usually the first functional form of a new product, created to test a concept or prove out some aspects of design.
A group of rules, guidelines, and/or standards designers use when producing artwork or branded projects ensuring that they have the desired appearance and are compliant with usage guidelines.