A design or decoration impressed into the surface of a material.
A letter, symbol, or another alphabet unit.
The designation of a set of character encoding styles for glyphs that are not capital letters.
A concept used in systems design to describe the negative consequences of making seemingly innocuous design changes. Shorthand for a product's delayed but inevitable need to be reworked due to earlier, seemingly trivial decisions not having been fully thought through in the original release.
Designers incur this "debt" by making quick and easy choices that save time in the present but cause more complex problems later on down the road when it becomes necessary to change or add something.
The use of light or dark objects positioned over colourful backgrounds. Blurred backdrops allow bright colours to come through and convey a sense of frosted glass.
A well-known UI element in computer applications. It's an expandable menu of context-specific commands typically launched from the application's main menu.
A printing term that describes how close an object is to the edge of a printed page. Bleeds are often used in graphic design for books, magazines, posters and other printed materials with photographs or illustrations.
A usability assessment method that is used to evaluate a design against established usability principles or heuristics. It is based on the idea that designers can use their experience to find areas of poor design without extensive user testing.
A unit for defining the size of a font. It's not a distance; this unit's measurement is only relative to the typeface's design.
Commonly used to describe a 2D graphic that is made up of an organized grid of pixels, in other words, a bitmap.
The study of how colours are related to one another. It is about how we see colour, mix and modify it (according to our needs), and put colour together to achieve the desired mood or atmosphere.