A discipline that analyses the usability of an application by assessing its interaction design and user experience.
The written information that accompanies a design.
A logo which is usually a combination of text and graphic imagery that acts as the company's symbol.
A type of font that comes pre-installed in an operating system.
Commonly used to describe a 2D graphic that is made up of an organized grid of pixels, in other words, a bitmap.
A type of user interface design carefully crafted to trick people into doing things they might not want to do.
A way to create and test designs. Designers use design sprints as a time-intensive method of quickly testing ideas and then pivoting into designing for user needs. A designer may then take the prototype they created on the first day of the design sprint and fix any usability issues with it, which is a quick way to get feedback on their work before continuing development.
Contrast in design can be accomplished by placing two opposite colours adjacent to one another, creating a focal point within the design that dominates the composition.
A type of design that features the strokes running predominantly from the upper left to the lower right.
It can also be used in reference to a type of lettering, typically for advertisements, to be read in either direction. It is also used to help the reader navigate through and around the advertisement.
A process that involves assigning people to work on different parts of the design and making sure that they focus on one area at a time. This method is an excellent way to release products more quickly and with higher quality.
The most common types of agile methods are Scrum, Kanban, XP and Agile Modeling. It can often be difficult for companies to make the switch because it requires significant changes in how product development occurs.
The portion of a letter such as y, p, q or j that hangs below the baseline of the text.