A discipline that analyses the usability of an application by assessing its interaction design and user experience.
The perception that people have of a business and its reliability, authenticity, and attractiveness. It's also the set of impressions an individual has when they think about a brand.
Red, green, and blue. These colours can be used to form a wide variety of colours in different devices such as computer monitors and televisions.
A printing press that uses movable type and punches to make impressions on paper.
The use of design features that are shaped to resemble a familiar object or thing in order to facilitate user interaction.
A way of developing new products or services using a process of repeated and regular refinement, in which prototypes are made, evaluated, revised, and re-evaluated until the desired result is achieved. High profile companies have successfully implemented iterative design to create effective and innovative products.
The arrangement of different elements in relation to each other so that they appear to be mirrored. Symmetrical designs can be found throughout art and architecture, as well as in nature.
A photograph that is purchased and licensed for exclusive use by an individual or business.
The relative lightness or darkness of a hue.
The unused or empty space in a composition of images, either two-dimensional (as with paintings) or three-dimensional (as with sculptures).
A low-fidelity representation of a user interface design.