A way to create and test designs. Designers use design sprints as a time-intensive method of quickly testing ideas and then pivoting into designing for user needs. A designer may then take the prototype they created on the first day of the design sprint and fix any usability issues with it, which is a quick way to get feedback on their work before continuing development.
A type of design that features the strokes running predominantly from the upper left to the lower right.
It can also be used in reference to a type of lettering, typically for advertisements, to be read in either direction. It is also used to help the reader navigate through and around the advertisement.
A selector that can be applied to any HTML element. ID should be used when designing for a single instance, such as using the id="main" attribute on an <h1> tag.
Also called a line break, when you want to keep the text in one paragraph and not follow it with an airy space.
A UX design technique in which you divide your users into groups, show them cards with different names for unrelated objects and ask them to categorise them.
A term that means the smallest amount of work that can be done to move a project forward.
A colour that appears to be pure and lacks any lightness (or tone) or saturation.
Colours on the same side of the colour wheel as red, such as pink, orange and yellow.
An imaginary line on which most letters "sit". As such, it equals the height of an em square. The expected result of a baseline is to reference the height with which text is aligned. The alignment ranges from ascenders, which are the upper strokes in b, d, and h, down to descenders like j or y.
The height of a font, measured in points or pixels.
A phrase that is used in reference to someone's work. The term pixel-perfect can be used to describe something as being flawless without any errors.