CMYK is a colour space created for the printing process. It stands for Cyan Magenta Yellow Key (black).
A logo which is usually a combination of text and graphic imagery that acts as the company's symbol.
The process of a new user being brought in to a new product. The design for this process aims to have an effective, efficient, and engaging user experience.
A phenomenon in psychology in which recalling items in a list imposes an order on the list, with the first and last items remembered best. That is, if given a list of words to remember like "dog apple tree", people will tend to recall "dog" as being at the beginning of the sentence and "tree" as being at the end of it.
A type of user interface design carefully crafted to trick people into doing things they might not want to do.
The process of developing a product or design system that can be altered to fit different device and interaction contexts.
A technique used to sequentially present items in a list or other data set that are too long to display at one time.
A graphical representation of the user on a device, used to represent various users in different contexts. It can be a photo, image or drawing.
A data visualisation tool that can be used to explore and group people's thoughts or reactions to a set of concepts. Affinity diagrams are often used in user research and design thinking as an experimental technique for generating new ideas or solutions.
The emergent patterns in these visual representations can help identify which aspects your audience will respond well to, thus enabling decisions on the information architecture and next steps in the process.
It is important to note that affinity diagrams were initially developed for qualitative research but have since been adapted for quantitative research (though they are not typically used with statistical data).
A tool that allows user experience designers, or people who design products and websites with consumers in mind, to track where users look on the screen. Eye-tracking can measure users’ attention and the duration of time they spend on different areas of a website. With this information, websites can create user experience solutions such as buttons with varying colours designed to catch the eye.
A selector that can be applied to any HTML element. ID should be used when designing for a single instance, such as using the id="main" attribute on an <h1> tag.