The designation of a set of character encoding styles for glyphs that are not capital letters.
A prediction model used in human-computer interaction. It states that the time required to move to a target area rapidly increases as the distance to the target increases. The law was proposed by Paul Fitts, an American psychologist, in 1954 as a mathematical model of movement with limited cognitive capacity.
Fitts hypothesized that one would quickly select its first apparent target when reaching for an object before considering alternatives — a phenomenon called "target fixation." This tendency would increase progressively with increased distance between the subject and object until it eventually became exponential (i.e., too far away).
A graphical representation of the user on a device, used to represent various users in different contexts. It can be a photo, image or drawing.
CMYK is a colour space created for the printing process. It stands for Cyan Magenta Yellow Key (black).
A type of graphical interface that allows the user to interact with the application on a screen, such as a computer monitor or smartphone, using various types of input devices.
Black, white, and all the values of shades in between.
An observation in Psychology that suggests that the number of mental objects the average person can keep track of is seven (plus or minus two).
How well or poorly something can be read.
A graphic element that has a definite length and direction. Examples of vectors would be straight lines, edges, or curves.
A collage consisting of images, colours and text that is assembled to convey an idea or theme.
The distance from the baseline to the top of a capital letter, number, or other upper-case glyphs.