The space that an item has around it.
A set of symbols or "characters" including letters, numbers and various other symbols.
A mark or symbol used to represent an institution, organisation, person, or group, and it is usually displayed on flags and seals.
The process of applying a thin layer of foil to paper coated with adhesive on one side.
Most typefaces are classified into one of five basic classifications: serif, sans serif, script, monospaced, and display.
A concept used in systems design to describe the negative consequences of making seemingly innocuous design changes. Shorthand for a product's delayed but inevitable need to be reworked due to earlier, seemingly trivial decisions not having been fully thought through in the original release.
Designers incur this "debt" by making quick and easy choices that save time in the present but cause more complex problems later on down the road when it becomes necessary to change or add something.
A way to create and test designs. Designers use design sprints as a time-intensive method of quickly testing ideas and then pivoting into designing for user needs. A designer may then take the prototype they created on the first day of the design sprint and fix any usability issues with it, which is a quick way to get feedback on their work before continuing development.
A name, symbol or other distinctive feature that distinguishes one business's product from another's, often associated with a logo, design, slogan and other items.
The arrangement of different elements in relation to each other so that they appear to be mirrored. Symmetrical designs can be found throughout art and architecture, as well as in nature.
A portion of an image where the remainder is discarded.
Black, white, and all the values of shades in between.