The surface quality of an element.
A graphical representation of the user on a device, used to represent various users in different contexts. It can be a photo, image or drawing.
A type of design where the colours or tones gradually change from one colour to another. Gradients are often used in graphic design to add visual interest and give the appearance of "extensions" or "glosses" of a particular colour.
The written information that accompanies a design.
A digital image captured by a digital camera or scanner that has not been processed in any way by the camera software.
A set of symbols or "characters" including letters, numbers and various other symbols.
The attributes of a typeface. Type properties include weight, width, colour and x-height.
The arrangement of different elements in relation to each other so that they appear to be mirrored. Symmetrical designs can be found throughout art and architecture, as well as in nature.
A Shortcut is a computer function that performs a set of commands to save time. A Quick Key is a keyboard shortcut used to trigger an action.
A prediction model used in human-computer interaction. It states that the time required to move to a target area rapidly increases as the distance to the target increases. The law was proposed by Paul Fitts, an American psychologist, in 1954 as a mathematical model of movement with limited cognitive capacity.
Fitts hypothesized that one would quickly select its first apparent target when reaching for an object before considering alternatives — a phenomenon called "target fixation." This tendency would increase progressively with increased distance between the subject and object until it eventually became exponential (i.e., too far away).
A low-fidelity representation of a user interface design.