Balance

The principle of both sides of an object having a sense of symmetry. It ensures that the weight and visual mass are distributed evenly on both sides of a surface. Balance is more important than symmetry because people don't often notice when something is asymmetrical, but they will always see if something is unbalanced.

More terms you might want to know

Texture

The surface quality of an element.

Cap Height

The distance from the baseline to the top of a capital letter, number, or other upper-case glyphs.

Empathy

A type of understanding that is achieved by taking the perspective of another individual. Different people's perspectives often have different needs and values, so empathy can help you understand those differences.

Uppercase

Also known as caps, a type property that specifies that all letters in a body of text are capitalised.

Interaction Design

The design of the interaction between users and products. Interaction design is focused on creating products that enable the user to achieve their objective(s) in the best way possible.

Complementary Colours

Colours that directly across the colour wheel, like blue and orange. When you put these colours next to each other, they make a great contrast together. Complementary colours are often found in nature.

Crop Marks

Also called trim marks, are markings on artwork that tells the printer where to cut the page.

Hand-lettering

The art of drawing original characters and symbols — especially for decorative purposes.

Shade

The relative lightness or darkness of a hue.

Eye-Tracking

A tool that allows user experience designers, or people who design products and websites with consumers in mind, to track where users look on the screen. Eye-tracking can measure users’ attention and the duration of time they spend on different areas of a website. With this information, websites can create user experience solutions such as buttons with varying colours designed to catch the eye.

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