Wireframe

A low-fidelity representation of a user interface design.

More terms you might want to know

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A graphical representation of the user on a device, used to represent various users in different contexts. It can be a photo, image or drawing.

Glassmorphism

The use of light or dark objects positioned over colourful backgrounds. Blurred backdrops allow bright colours to come through and convey a sense of frosted glass.

Scale

The distance between two points of extrusion or an object. It can also be defined as the measurement of size.

Die Cut

A type of print/design created with a metal stamp to create a shape out of paper using a die cutting machine. Die cuts can be used in apparel, home decor and promotional products.

Hierarchy

Also known as visual hierarchy, hierarchy is the ordering of priorities in a design. This may include different visual elements, such as contrast, colour, font size and placement on a page. The graphic designer's job is to create an understandable document using organisational systems that the reader easily understands.

Right-aligned

Text that flows from right to left and is the default reading direction of a page with its content aligned on the right margin.

Pixel-perfect

A phrase that is used in reference to someone's work. The term pixel-perfect can be used to describe something as being flawless without any errors.

Aperture

The setting on a camera's lens which controls how much light comes into the camera. Aperture settings can usually be set to F-stop values ranging from F1.4-F22. The higher the aperture value, the smaller the opening is, and vice versa, which affects the depth of field in photos and how much light reaches and illuminates a subject or scene in a photo.

User Interviews

The act of gathering qualitative data about a person's thoughts and feelings related to a product.

Tittle

The typographic term for the dot above the letters 'i' and 'j'.

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