Vertex

The meeting point where two lines cross.

More terms you might want to know

Customer Experience

The sum of all experiences an individual has with a company or its delivery channels during their journey. From handling and registering a complaint to ordering new products, these interactions are monitored and analyzed at every touchpoint by frontline employees, developers, designers, and product managers for improvement opportunities.

Wireframe

A low-fidelity representation of a user interface design.

Usability Testing

A process in which subjects use a product or service under test conditions and report their experience.

Bleed

A printing term that describes how close an object is to the edge of a printed page. Bleeds are often used in graphic design for books, magazines, posters and other printed materials with photographs or illustrations.

Eye-Tracking

A tool that allows user experience designers, or people who design products and websites with consumers in mind, to track where users look on the screen. Eye-tracking can measure users’ attention and the duration of time they spend on different areas of a website. With this information, websites can create user experience solutions such as buttons with varying colours designed to catch the eye.

Pixel

A pixel, or a picture element, is the smallest addressable element in a display device.

Tracking

The adjustment of all characters in a line by moving them closer together or farther apart.

Hard Return

When you need to break a line of text and start on a new line in a text box.

Typeface Design

The art and discipline of putting together set of typefaces into a harmonious and readable type system. A typeface designer spends much time considering many things such as clear visual message, readability at different sizes, legibility at small point sizes, ease of use for printing processes on its own or over the top of other fonts.

Monogram

An iconic design that is made up of two or three letters.

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